animation_move interface¶
This page explains the animation_move
method interface.
What interface is this?¶
The animation_move
method interface creates an AnimationMove
instance. You can animate the x and y coordinates with it.
This interface exists on a DisplayObject
subclass instance, such as the Sprite
or Rectangle
class.
Basic usage¶
The following example sets the coordinates animation (from x=50, y=50 to x=100, y=100) with the animation_move
method.
import apysc as ap
def on_animation_complete_1(e: ap.AnimationEvent[ap.Rectangle], options: dict) -> None:
"""
The handler that the animation calls when its end.
Parameters
----------
e : ap.AnimationEvent
Event instance.
options : dict
Optional arguments dictionary.
"""
animation_move: ap.AnimationMove = e.this.target.animation_move(
x=50, y=50, duration=1000
)
animation_move.animation_complete(on_animation_complete_2)
animation_move.start()
def on_animation_complete_2(e: ap.AnimationEvent[ap.Rectangle], options: dict) -> None:
"""
The handler that the animation calls when its end.
Parameters
----------
e : ap.AnimationEvent
Event instance.
options : dict
Optional arguments dictionary.
"""
animation_move: ap.AnimationMove = e.this.target.animation_move(
x=100, y=100, duration=1000
)
animation_move.animation_complete(on_animation_complete_1)
animation_move.start()
ap.Stage(
stage_width=200,
stage_height=200,
background_color=ap.Color("#333"),
stage_elem_id="stage",
)
sprite: ap.Sprite = ap.Sprite()
sprite.graphics.begin_fill(color=ap.Color("#0af"))
rectangle: ap.Rectangle = sprite.graphics.draw_rect(x=50, y=50, width=50, height=50)
animation_move: ap.AnimationMove = rectangle.animation_move(x=100, y=100, duration=1000)
animation_move.animation_complete(on_animation_complete_1)
animation_move.start()
ap.save_overall_html(dest_dir_path="./animation_move_basic_usage/")
animation_move API¶
Note: the document build script generates and updates this API document section automatically. Maybe this section is duplicated compared with previous sections.
[Interface signature] animation_move(self, *, x: Union[float, apysc._type.number.Number], y: Union[float, apysc._type.number.Number], duration: Union[int, apysc._type.int.Int] = 3000, delay: Union[int, apysc._type.int.Int] = 0, easing: apysc._animation.easing.Easing = <Easing.LINEAR: 'function(x) {return x;}'>) -> apysc._animation.animation_move.AnimationMove
[Interface summary]
Set the x and y coordinates animation settings.
[Parameters]
x
: float or NumberDestination of the x-coordinate.
y
: float or NumberDestination of the y-coordinate.
duration
: Int or int, default 3000Milliseconds before an animation ends.
delay
: Int or int, default 0Milliseconds before an animation starts.
easing
: Easing, default Easing.LINEAREasing setting.
[Returns]
animation_move
: AnimationMoveCreated animation setting instance.
[Notes]
To start this animation, you need to call the start
method of the returned instance.
[Examples]
>>> import apysc as ap
>>> stage: ap.Stage = ap.Stage()
>>> sprite: ap.Sprite = ap.Sprite()
>>> sprite.graphics.begin_fill(color=ap.Color("#0af"))
>>> sprite.graphics.line_style(color=ap.Color("#fff"), thickness=1)
>>> rectangle: ap.Rectangle = sprite.graphics.draw_rect(
... x=50, y=50, width=50, height=50
... )
>>> _ = rectangle.animation_move(
... x=100,
... y=150,
... duration=1500,
... easing=ap.Easing.EASE_OUT_QUINT,
... ).start()
[References]